Every year for Google I/O, we publish an Android app for the conference that serves two purposes. First, it serves as a companion for conference attendees and those tuning in from home, with a personalized schedule, a browsing interface for talks, and more. Second, and arguably more importantly, it serves as a reference demo for Android design and development best practices. (source)
Join Nick Butcher, Roman Nurik and Mike Denny as they discuss various elements of Android Design. This week, they cover the updates to this year’s Google I/O conference app.
The session quickly covers design principles, material design, surfaces & shadows and animation tricks. Really interesting and inspiring… Enjoy!
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